Diablo 3 Barbarian Defiled Crypt (Cemetery) Part 2
Posted in games
Tagged diablo 3, games, gamesecrets, rpg, screen-shots, thoughts, walkthrough
Darksiders II – Find and kill Gorewood
Darksiders II – Find and kill Gorewood
Reinventing the blog
I’ve thought about how can I put more content on the blog since I have so little time and I thought I can share what I find interesting and I am starting with this little art from a friends of … Continue reading
The Premise
This is a sample of the game story I am working on. Even if doesn’t have any kind of finality I hope it’s a good read. Comments and critiques about the writing style are more than welcomed. Continue reading
Self-Motivation
Many times we find ourselves in an awful state of my mind, unable to think clearly, worrying about stuff that may or may not have important meaning for us or our future, I am this close to calling it depression, however that is a misplaced word used for people that have suffered or are in an emotional pain, so I’m going to shoot it down in this article as: lack of self-motivation.
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Posted in game design, general
Tagged best practice, game design, life, psychology, thoughts
Game Design Analysis – Demigod
GDA – Demigod
Always thought that any close replica of a DoTA game is not worth my time, however one day my boyfriend told me that I was dead wrong and that there is something that I might find interesting in Demigod. After two months since the mention of the game in one of our conversation I decided to join in and play. Continue reading
Posted in game design, game design analysis, games
Tagged demigod, game design, game design analysis, games, multiplayer, strategy
Game Design Analysis – Wolfenstein
GDA –Wolfenstein
I am a huge fan of John Carmack. Don’t know the fellow? Google him right now, moreover do an essay of 10.000 words with the title “Why I think inverse root square is awesome?”. Continue reading
Posted in game design, game design analysis, games
Tagged first person shooter, game design, game design analysis, games, wolfenstein